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0
votes
Duplicate

[GPU PLM] Progressive updates cause lightmap artifacts

Progressive Lightmapper

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Aug 12, 2020

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Version/s: 2019.4.2f1, 2019.4.8f1, 2020.1.0b13

Steps to reproduce: 1. Download and open EnterTheRoom project2. Make sure that Progressive GPU is selected as the lightmapping backe... Read more

1
votes
Fixed

[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...

Progressive Lightmapper

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Jun 03, 2021

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Version/s: 2021.2.0a20

Prerequisites:You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro:1. Download the attached p... Read more

0
votes
Duplicate

[CPU PLM] Radeon Pro denoiser does not work

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.4

Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more

0
votes
Fixed

[PLM] - Editor crashes after switching lightmapper, turning off auto-mode

Progressive Lightmapper

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Aug 13, 2020

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Version/s: 2020.2.0a12

Steps to reproduce: 1. Open the attached CornellBox project2. Begin baking with CPU Lightmapper3. Immediately swing the camera left-... Read more

3
votes
Fixed

Additive loading of overlapping sets of Light Probes causes some objects...

Progressive Lightmapper

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Jul 16, 2020

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Version/s: 2019.4, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "LightProbeTest.zip" project2. Open the "UnlitScene" Scene from the "Scenes" folder3. E... Read more

0
votes
By Design

Generated lightmap has blocky artifacts when a Mesh is using generated l...

Progressive Lightmapper

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Aug 11, 2020

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Version/s: 2020.1.0b9, 2020.2.0a7, 2020.2.0a19

How to reproduce:1. Open the attached project named "odd_baked_gi_on_model01.zip"2. Open the Scene013. Bake the Lighting4. Observe t... Read more

0
votes
Postponed

[PLM] Overlapping spotlights are not baked

Progressive Lightmapper

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Aug 18, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce:1. Open "Test2019.zip" project and SampleScene2. Select the second "Spot light" GameObject in the Hierarchy window3... Read more

1
votes
Fixed

[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...

Progressive Lightmapper

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Aug 19, 2020

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Version/s: 2020.1.3f1, 2020.2.0a21

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window press the dr... Read more

0
votes
Fixed

[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...

Progressive Lightmapper

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Aug 24, 2020

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Version/s: 2020.2.0a21

Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting.2) Select GPU lightmapper as baking backend.2) S... Read more

2
votes
Fixed

[GI] Lightmap reference is lost when static object is moved

Progressive Lightmapper

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May 31, 2021

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Version/s: 2021.2

Steps to reproduce:1. Create new HDRP Template project2. Move static object3. Save the scene4. Enter Playmode- observe that lightmap... Read more

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