Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
3
Found in
2019.4
2019.4.1f1
2020.1
2020.2
Issue ID
1263524
Regression
No
Additive loading of overlapping sets of Light Probes causes some objects to begin flickering
How to reproduce:
1. Open the user's attached "LightProbeTest.zip" project
2. Open the "UnlitScene" Scene from the "Scenes" folder
3. Enter the Play mode
4. In the Hierarchy window select the "SceneLoader" object
5. Right-click on the "SceneLoader" Script in the Inspector window and select "Load Scene Two"
6. In the Hierarchy window select the "Tetrahedralizer" object
7. Right-click on the "Tetrahedralizer" Script in the Inspector window and select "Tetrahedralize"
Expected result: Objects in the Scene get illuminated by Light Probes, no visible flickering present
Actual result: Some of the objects start to flicker
Reproducible with: 2019.4.8f1, 2020.1.2f1, 2020.2.0a21
Cannot test with: 2018.4.26f1 (due to errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a9
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b15
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.25f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.22f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.33f1