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[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce: 1. Download and open EnterTheRoom project 2. Make sure that Progressive GPU is selected as the lightmapping bac... Read more
[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more
[PLM] - Editor crashes after switching lightmapper, turning off auto-mode
Steps to reproduce: 1. Open the attached CornellBox project 2. Begin baking with CPU Lightmapper 3. Immediately swing the camera le... Read more
Additive loading of overlapping sets of Light Probes causes some objects...
How to reproduce: 1. Open the user's attached "LightProbeTest.zip" project 2. Open the "UnlitScene" Scene from the "Scenes" folder 3... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce: 1. Open the attached project named "odd_baked_gi_on_model01.zip" 2. Open the Scene01 3. Bake the Lighting 4. Obser... Read more
[PLM] Overlapping spotlights are not baked
How to reproduce: 1. Open "Test2019.zip" project and SampleScene 2. Select the second "Spot light" GameObject in the Hierarchy windo... Read more
[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more
[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...
Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting. 2) Select GPU lightmapper as baking backend. 2... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce: 1. Create new HDRP Template project 2. Move static object 3. Save the scene 4. Enter Playmode - observe that lig... Read more
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