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[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce: 1. Make sure that you have iOS platform support installed2. Download and open the attached project3. Enable Comp... Read more
Crash when building Lighting while Direct Denoiser is set to Radeon Pro
How to reproduce:1. Open attached project "oldMercedes.zip"2. Open 'samplescene' (in 'Scenes' folder)3. Make sure Direct Denoiser is... Read more
[Encoding/compression] [Android] Baked lightmap intensity is affected wh...
Steps to reproduce: 1. Make sure that Android platform support is installed2. Download and open the attached project3. Open the Samp... Read more
GL culling state is reset after a call to GL.IssuePluginEvent
Steps to reproduce:1. Open the attached project "GL_invertCulling.zip"2. Build it on Android3. Notice the LogCat Expected results: G... Read more
[Android] Texture Format Override is not applied to Lightmaps when Textu...
How to reproduce:1. Open the user's attached "T1245491_Lightmap.zip" project2. Set the Platform to Android (File > Build Settings... Read more
Optix denoiser crashes when baking lighting while using the latest Nvidi...
How to reproduce:1. Install the 460.89 version of Nividia GeForce drivers2. Open the attached "1300099 repro" project3. Open the "Sa... Read more
[GPU PLM] 'Firefly' artifacts are visible when multiple area lights are ...
Steps to repro:1. Download the attached project and open the 'BeachCoast' scene;2. In the Lighting window press 'Generate Lighting' ... Read more
Editor hangs on close when baking is canceled and CPU usage is 100%
How to reproduce:1. Open the attached '1235769.zip' project2. Open 'repro' Scene3. Open Lighting Settings4. Click Generate Lighting5... Read more
[GPU PLM] Baked shadow angle is broken in some instances
Steps to reproduce: 1. Download Enter The Room project and open Sequence 04 (Assets > Scenes > Production > NewLighting)2. ... Read more
Shaders that use _LightColor0.rgb flicker to black in Game view when Ref...
How to reproduce:1. Open the project named "Case_1242415"2. Open the Sample Scene3. Have Scene and Game views side by side and enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS