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3
votes
Fixed

[iOS] Directional lightmap compression causes lightmap artifacts

Progressive Lightmapper

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Apr 08, 2020

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Version/s: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1

Steps to reproduce: 1. Make sure that you have iOS platform support installed 2. Download and open the attached project 3. Enable C... Read more

1
votes
Fixed

Crash when building Lighting while Direct Denoiser is set to Radeon Pro

Progressive Lightmapper

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Apr 04, 2020

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Version/s: 2020.1, 2020.1.0b4, 2021.1

How to reproduce: 1. Open attached project "oldMercedes.zip" 2. Open 'samplescene' (in 'Scenes' folder) 3. Make sure Direct Denoiser... Read more

0
votes
Not Reproducible

[Encoding/compression] [Android] Baked lightmap intensity is affected wh...

Progressive Lightmapper

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Apr 14, 2020

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Version/s: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1

Steps to reproduce: 1. Make sure that Android platform support is installed 2. Download and open the attached project 3. Open the S... Read more

0
votes
By Design

GL culling state is reset after a call to GL.IssuePluginEvent

Progressive Lightmapper

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Mar 26, 2020

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Version/s: 2017.4, 2019.3.4f1, 2020.2

Steps to reproduce: 1. Open the attached project "GL_invertCulling.zip" 2. Build it on Android 3. Notice the LogCat Expected result... Read more

0
votes
Fixed

[GPU PLM] Moving an Object while baking breaks directionality

Progressive Lightmapper

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Apr 15, 2020

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Version/s: 2019.1.0a14

Steps to reproduce: 1. Open the updated CornellBox project 2. Open the Test Runner Window (Window > General > Test Runner) 3. Click... Read more

0
votes
Not Reproducible

Optix denoiser crashes when baking lighting while using the latest Nvidi...

Progressive Lightmapper

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Dec 17, 2020

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Version/s: 2020.2, 2021.1, 2021.2

How to reproduce: 1. Install the 460.89 version of Nividia GeForce drivers 2. Open the attached "1300099 repro" project 3. Open the ... Read more

0
votes
Fixed

[GPU PLM] 'Firefly' artifacts are visible when multiple area lights are ...

Progressive Lightmapper

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May 05, 2020

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Version/s: 2020.2.0a10

Steps to repro: 1. Download the attached project and open the 'BeachCoast' scene; 2. In the Lighting window press 'Generate Lighting... Read more

0
votes
Fixed

Editor hangs on close when baking is canceled and CPU usage is 100%

Progressive Lightmapper

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Apr 09, 2020

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Version/s: 2019.3.0f4, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached '1235769.zip' project 2. Open 'repro' Scene 3. Open Lighting Settings 4. Click Generate Light... Read more

0
votes
Fixed

[GPU PLM] Baked shadow angle is broken in some instances

Progressive Lightmapper

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Apr 23, 2020

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Version/s: 2019.3.11f1, 2020.1.0b5, 2020.2.0a9

Steps to reproduce: 1. Download Enter The Room project and open Sequence 04 (Assets > Scenes > Production > NewLighting) 2. Bake th... Read more

0
votes
Fixed

Shaders that use _LightColor0.rgb flicker to black in Game view when Ref...

Progressive Lightmapper

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Apr 28, 2020

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Version/s: 2018.4, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce: 1. Open the project named "Case_1242415" 2. Open the Sample Scene 3. Have Scene and Game views side by side and en... Read more

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