Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3
2019.3.10f1
2020.1
2020.2
Issue ID
1242415
Regression
No
Shaders that use _LightColor0.rgb flicker to black in Game view when Reflection Probes are updated in Realtime
How to reproduce:
1. Open the project named "Case_1242415"
2. Open the Sample Scene
3. Have Scene and Game views side by side and enter Play mode
4. Observe the Sphere in the Game view - no flickering can be observed
5. While in Play mode, close the Scene view tab
6. Observe the Game view again
Expected result: The Sphere in the Game view is not flickering
Actual result: The Sphere is constantly flickering
Reproducible with: 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a10
Notes:
- Graphics APIs tested: D3D11, D3D12, Vulkan, OpenGLCore
- The issue does not occur if Game and Scene views are both opened at the same time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note (fix version 2020.2):
Fixed in - 2021.1.0a2