Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X
Votes
1
Found in
2020.1
2020.1.0b4
2021.1
Issue ID
1233809
Regression
No
Crash when building Lighting while Direct Denoiser is set to Radeon Pro
How to reproduce:
1. Open attached project "oldMercedes.zip"
2. Open 'samplescene' (in 'Scenes' folder)
3. Make sure Direct Denoiser is set to Radeon Pro in Lighting settings
4. In Lighting Window, click Generate Lighting
5. Wait several seconds
Expected result: Lighting is successfully generated
Actual result: Editor crashes
Reproducible with - 2020.1.11f1, 2020.2.0b11, 2021.1.0a7
Could not test (project did not load correctly) - 2019.4.14f1
Not reproducible because there is no Direct Denoiser option - 2018.4
Looks like this is due to out of memory not being handled gracefully, it is denoising of a 4K map on a 4GB GPU.
Suggested workaround, lower the lightmap resolution.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Aliosa
Nov 27, 2020 13:12
Thank you for your help. i hope unity will come up with a better baking sistem in the future, not all of us know how to "handle gracefully" your curent baking system.