Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X
Votes
1
Found in
2020.1
2020.1.0b4
2021.1
Issue ID
1233809
Regression
No
Crash when building Lighting while Direct Denoiser is set to Radeon Pro
How to reproduce:
1. Open attached project "oldMercedes.zip"
2. Open 'samplescene' (in 'Scenes' folder)
3. Make sure Direct Denoiser is set to Radeon Pro in Lighting settings
4. In Lighting Window, click Generate Lighting
5. Wait several seconds
Expected result: Lighting is successfully generated
Actual result: Editor crashes
Reproducible with - 2020.1.11f1, 2020.2.0b11, 2021.1.0a7
Could not test (project did not load correctly) - 2019.4.14f1
Not reproducible because there is no Direct Denoiser option - 2018.4
Looks like this is due to out of memory not being handled gracefully, it is denoising of a 4K map on a 4GB GPU.
Suggested workaround, lower the lightmap resolution.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Aliosa
Nov 27, 2020 13:12
Thank you for your help. i hope unity will come up with a better baking sistem in the future, not all of us know how to "handle gracefully" your curent baking system.