Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.11f1
2020.1.0b5
2020.2.0a9
Issue ID
1240991
Regression
No
[GPU PLM] Baked shadow angle is broken in some instances
Steps to reproduce:
1. Download Enter The Room project and open Sequence 04 (Assets > Scenes > Production > NewLighting)
2. Bake the lighting in the scene using GPU lightmapper
3. Notice that the baked shadow from the gas lantern fixture has artifacts
Notes:
- Does not reproduce on CPU lightmapper
- Reproduces with all lighting modes
- Reproduces both with mixed and baked lights
- Reproduces whether progressive updates are enabled or disabled
- Reproduces in: 2019.3.11f1, 2020.1.0b5, 2020.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment