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0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Duplicate

[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps)2. Set Lightmap Re... Read more

0
votes
Fixed

[PLM] Directionality artifacts after baking GI with area light with cert...

Progressive Lightmapper

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Jan 21, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0a20

Steps to repro:1. Open the attached project and 'Lights and Shadows' scene;2. In the Lighting window press Generate Lighting button;... Read more

1
votes
Duplicate

[GPU PLM] Indirect bounce is missing in some instances

Progressive Lightmapper

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Jan 21, 2020

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
By Design

Crash when generating lighting on Apple Silicon Editor

Progressive Lightmapper

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May 31, 2022

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Version/s: 2022.2.0b1, 2023.1.0a1

Reproduction steps:1. Open the user's attached project2. Open Window -> Rendering -> Lighting3. Create new Lighting settings4.... Read more

0
votes
Fixed

[CPU PLM] Major performance regression introduced in 2022.1.0a5

Progressive Lightmapper

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Sep 29, 2021

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Version/s: 2022.1.0a5

Steps to reproduce: 1. Open an existing project in a Unity versions prior to 2022.1.0a52. Generate lighting3. Note Bake Performance ... Read more

0
votes
Won't Fix

Acute shadow acne when using two overlapping spotlights

Progressive Lightmapper

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Apr 06, 2020

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Version/s: 2018.2.21f1

Steps to reproduce: 1. Open the attached project2. If required, bake the scene3. Observe the acute shadow acne on the ceiling of the... Read more

0
votes
Fixed

Lightning parameters can't be accessed by C# API (Reflection usage needed)

Progressive Lightmapper

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Jan 30, 2020

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Version/s: 2018.4, 2020.1, 2020.1.0a21

How to reproduce:1. Open the attached project2. GlobalIllumination > Set LM Parameters to Med3. Check the SetParemetersToMedium()... Read more

0
votes
Fixed

GPU Lightmapper produces invalid texels in a certain scene

Progressive Lightmapper

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Feb 08, 2020

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Version/s: 2019.3.0f6, 2020.1.0a22

Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more