Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2020.1
2020.1.0a20
Issue ID
1213455
Regression
No
[PLM] Directionality artifacts after baking GI with area light with certain rotation values and AA enabled
Steps to repro:
1. Open the attached project and 'Lights and Shadows' scene;
2. In the Lighting window press Generate Lighting button;
3. Wait for the lighting to bake.
Expected result:
No artifacts are rendered on the plane with baked area light.
Actual result:
Black directionality artifacts are rendered on the plane with baked area light. See attached screenshots.
Notes:
- Reproducible in 2020.1.0a20, 2019.3.0f5;
- Reproducible on Windows 10;
- Could not test in 2019.2.19f1 or earlier since all the geometry is hot pink after opening the project;
- Reproducible with both CPU and GPU Progressive lightmappers;
- Reproducible when AA samples is set to 4 and higher; not reproducible with AA samples set to 1;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment