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[GPU PLM][macOS][M1] Artifacts after baking GI with both A-Trous and Gau...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps: 1. Open attached project "LightmapUVs.zip" 2. Observe Console window, check for errors 3. In Project window, sel... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time. [PathTracer] Failed t... Read more
Baked light color is not changed after changing color temperature and re...
Light color temperature is not reflected with baked lights, as it always produces the base light color. Steps to reproduce: 1. Open... Read more
[Enlighten] "There should be one material data entry per instance" error...
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps... Read more
TempBuffer <RenderTexture> is not released in memory when using deprecat...
How to reproduce: 1. Open the attached project's Scene labeled "TestScene" 2. Open the Memory Profiler (Window->Analysis->Memory Pro... Read more
Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...
Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Change to 4K lightmap size 3. Change t... Read more
Reflection Probe inspector preview breaks whith custom Cubemap inspector
When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce: 1. Open the attached project "1246013.zip" 2. Open the "MainGame" Scene 3. Open the Profiler window and select the... Read more
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