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[Lighting] Lighting Settings properties do not refresh on changing prope...
Enabling/Disabling "New Lighting Settings" properties do not refresh in "New Lighting Settings" window. Steps to repro:1. Create a n... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more
[GPU PLM] Editor crashes on "RadeonRaysLightGrid::Build" when the light ...
Reproduction steps:1. Open "1196347" project and "REPROSCENE" scene2. Bake Lighting Actual Result: Crash Reproduced with: 2019.3.0b1... Read more
[OSX][GPUPLM] CL_INVALID_KERNEL error and fallback to CPU Lightmapper af...
Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. In the Lighting window press "Generate Lighting" button; Exp... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
"Lighting bake stops with error 2 ('AddGeometry' failed with exit code: ...
Steps to reproduce:1. Open the attached “BakingErrorBug” project2. Open the “Map011_building” scene3. Open the Lighting window by go... Read more
Editor Crashes when loading Light Probes after loading Addressables
Reproduction steps:1. Open user attached Project2. Create a new Addressables build - Window > Asset Management > Addressables ... Read more
Crash on ReflectionProbes::PresentProbe when calling ReflectionProbe.Ren...
Reproduction steps:1. Open user's attached project and scene "Test"2. Enter Play Mode--observe crash Reproducible with: 2018.4.23f1,... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
Light Probes don't capture indirect light when "Reload Scene" is disable...
How to reproduce:1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest"2. Enter the Play Mode and Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS