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[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce: 1. Open the attached "GPULightmapperCutout.zip" project 2. Open the "GItesting" scene 3. In the Lighting window, ... Read more
High CPU Load when editor is trying to trim Full GI Cache
How to reproduce: 1. Create and open a new project 2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB, 3. Close p... Read more
[CPU PLM] GI baking is up to 20x slower in 2019.2 comparing to 2019.1 in...
Prerequisites: For repro it's needed to have the Fontainebleu demo downloaded on your machine. 2019.1 version: https://github.com/U... Read more
[GPU PLM] Black light probes after baking the scene with baked emissive,...
Steps to repro: 1. Open the attached project and 'CornellBox' scene; 2. Let the scene auto-bake; 3. Observe the Scene view when the ... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 3. Select File > Save As and save... Read more
[GI Cache] Custom Cache Folder Location updates only after disabling Cac...
On providing custom cache folder location path, Custom Cache Folder Location don't get updated if Cache compression is enabled. Ste... Read more
[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button; 3.... Read more
Transparency broken in CPU lightmapper
Open attached project. Open scene repro.unity Bake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu c... Read more
Lighting Explorer list doesn't update correctly
It doesnt seem to refetch the object list and update it if an object gets added or removed. Not sure it's solvable, but it's a bit a... Read more
LightingData is used to fetch the scene guid
So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more
All about bugs
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