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0
votes
Fixed

[GPU PLM] Indirect lighting does not work with cutout materials

Progressive Lightmapper

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Aug 26, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1

How to reproduce: 1. Open the attached "GPULightmapperCutout.zip" project 2. Open the "GItesting" scene 3. In the Lighting window, ... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Create and open a new project 2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB, 3. Close p... Read more

0
votes
Duplicate

[CPU PLM] GI baking is up to 20x slower in 2019.2 comparing to 2019.1 in...

Progressive Lightmapper

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Aug 23, 2019

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Version/s: 2019.2.0a3, 2019.2.2f1

Prerequisites: For repro it's needed to have the Fontainebleu demo downloaded on your machine. 2019.1 version: https://github.com/U... Read more

0
votes
Fixed

[GPU PLM] Black light probes after baking the scene with baked emissive,...

Progressive Lightmapper

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Aug 29, 2019

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Version/s: 2019.3.0a5

Steps to repro: 1. Open the attached project and 'CornellBox' scene; 2. Let the scene auto-bake; 3. Observe the Scene view when the ... Read more

0
votes
Fixed

The cleared Lightmap gets restored after reopening the Scene that has be...

Progressive Lightmapper

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Nov 12, 2020

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Version/s: 2018.4, 2020.2.0b10, 2021.1

How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 3. Select File > Save As and save... Read more

0
votes
Fixed

[GI Cache] Custom Cache Folder Location updates only after disabling Cac...

Progressive Lightmapper

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Mar 16, 2020

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Version/s: 2019.2.0b4, 2020.1.0b2

On providing custom cache folder location path, Custom Cache Folder Location don't get updated if Cache compression is enabled. Ste... Read more

0
votes
Fixed

[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...

Progressive Lightmapper

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Sep 30, 2019

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Version/s: 2020.1.0a7

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button; 3.... Read more

3
votes
Fixed

Transparency broken in CPU lightmapper

Progressive Lightmapper

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Sep 13, 2019

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Version/s:

Open attached project. Open scene repro.unity Bake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu c... Read more

0
votes
Fixed

Lighting Explorer list doesn't update correctly

Progressive Lightmapper

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Sep 10, 2019

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Version/s:

It doesnt seem to refetch the object list and update it if an object gets added or removed. Not sure it's solvable, but it's a bit a... Read more

0
votes
Not Reproducible

LightingData is used to fetch the scene guid

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2020.1

So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more

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