Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.2.0b4
2020.1.0b2
Issue ID
1228137
Regression
Yes
[GI Cache] Custom Cache Folder Location updates only after disabling Cache compression
On providing custom cache folder location path, Custom Cache Folder Location don't get updated if Cache compression is enabled.
Steps to Reproduce:
1. Open attached project.
2. GI Cache > Custom Cache location > Enabled
3. Browse and set Custom folder Location Path
4. Click on different options from preferences to observe changes
5. Disable Cache compression
6. Browse and set Custom folder Location Path
7. Enable Cache compression
Actual Result:
Cache Folder Location doesn't get updated if Cache Compression is active.
Expected Result:
Cache Folder Location should get updated after setting Custom folder Location Path regardless of cache compression state.
Occurring on:
2020.2.0a3, 2020.1.0b2, 2019.3.6f1, 2019.2.0b4
Working Fine in:
2019.2.0b3, 2019.1.8f1, 2018.4.15f1
Environment:
Occurring on Windows 10 & Mac 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Buttons in the Overlay Menu in the Scene View are all gray even if they're activated when Game View is maximized and minimized
- NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
- Editor crashes on PrepareSpriteTilingData when exiting Play mode
Add comment