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Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce: 1. Download the attached project2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are e... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more
[GPU PLM] GPU out of resources crash after baking the project with the b...
Steps to repro:1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and s... Read more
[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce: 1. Make sure that you have iOS platform support installed2. Download and open the attached project3. Enable Comp... Read more
LightingData is used to fetch the scene guid
So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more
Crash and assertion "warning: Assertion failed on expression: 'texture !...
1. Unzip the attached test project2. From a terminal (on Windows) run .\\repro.bat "<editor directory>"eg : .\\repro.bat "C:\\... Read more
Editor crashed after clearing baked data right after canceling a bake
Steps to reproduce: 1. Download [Particles] FTP project from collab and open 18_LightsModule scene (Assets > ParticleTests)2. In ... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce:1. Open attached project "map"2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain3. In Inspector tick... Read more
Optix denoiser is selected even when no Nvidia card is installed
Steps to reproduce: 1. Use a PC with an AMD card2. Grab latest trunk (2019.2.0a11 rev 39ccc5e58255)3. Open MonumentsAndObelisks proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject