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Static Batching Corrupts Scene View Modes on Play
Repro ===== 1. Download, unzip and open the attached project StaticBatching_LightingUVIssue2.zip 2. Open AdditiveLighting_00_Master ... Read more
[PLM] Editor hard crashes when generating lighting
How to reproduce: 1. Open attached project "GTA Clone" 2. Generate lighting --------------------------------- Observe the crash Rep... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce: 1. Download the attached project 2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are... Read more
Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...
Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Change to 4K lightmap size 3. Change t... Read more
Error "Could not extract GUID in text file" is thrown when Lighting is s...
Steps to reproduce: 1. Open the attached project "Case_1168091" 2. Open "House" scene 3. Notice the error in the console "Could not ... Read more
[Lighting][iOS][Metal] Bounced light is inverted using both Enlighten an...
To reproduce: 1. Use project attached by QA 2. Clean GI Cache and Rebake lighting (Albedo scene) 3. Build and run on iOS Expected ... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene 2. Assign studio_03 skybox material 3. Select CornellB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects