Search Issue Tracker

1
votes
Fixed

Static Batching Corrupts Scene View Modes on Play

Progressive Lightmapper

-

Jul 12, 2018

-

Version/s: 2017.1, 2017.2, 2017.3, 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro ===== 1. Download, unzip and open the attached project StaticBatching_LightingUVIssue2.zip 2. Open AdditiveLighting_00_Master ... Read more

0
votes
Duplicate

[PLM] Editor hard crashes when generating lighting

Progressive Lightmapper

-

Feb 20, 2019

-

Version/s: 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "GTA Clone" 2. Generate lighting --------------------------------- Observe the crash Rep... Read more

0
votes
Fixed

[Realtime GI] Editor throws "Failed opening GI file at relative path" er...

Progressive Lightmapper

-

Mar 07, 2019

-

Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more

0
votes
Fixed

[GPU PLM] Wide angle spotlights cause wrong indirect bounce color

Progressive Lightmapper

-

Mar 12, 2019

-

Version/s: 2018.3, 2019.2.0a7

Steps to reproduce: 1. Download the attached project 2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are... Read more

0
votes
Duplicate

Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...

Progressive Lightmapper

-

Jan 08, 2020

-

Version/s: 2019.2, 2019.3, 2019.3.0f4, 2020.1

Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Change to 4K lightmap size 3. Change t... Read more

0
votes
Won't Fix

Error "Could not extract GUID in text file" is thrown when Lighting is s...

Progressive Lightmapper

-

Jul 07, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open the attached project "Case_1168091" 2. Open "House" scene 3. Notice the error in the console "Could not ... Read more

0
votes
Duplicate

[Lighting][iOS][Metal] Bounced light is inverted using both Enlighten an...

Progressive Lightmapper

-

May 27, 2019

-

Version/s: 2019.2.0a7, 2019.3.0a1

To reproduce: 1. Use project attached by QA 2. Clean GI Cache and Rebake lighting (Albedo scene) 3. Build and run on iOS Expected ... Read more

0
votes
Duplicate

Crash on Progressive Lightmapper GPU

Progressive Lightmapper

-

Apr 17, 2019

-

Version/s: 2018.3.0b3, 2018.3.12f1, 2019.1, 2019.2, 2019.3.0a1

Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

-

Apr 08, 2019

-

Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more

0
votes
Fixed

[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...

Progressive Lightmapper

-

Apr 03, 2019

-

Version/s: 2019.2.0a11

Steps to reproduce: 1. Download CornellBox project and open CornellBox scene 2. Assign studio_03 skybox material 3. Select CornellB... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.