Search Issue Tracker
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This w... Read more
Editor crashes when switching scenes with GI particles enabled
Steps to reproduce: 1. Open [Particles] FTP (from collab) 2. Open 18_LightsModule scene 3. Get everything previewing in edit mode b... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba: Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://o... Read more
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more
[Denoising] Denoising using OpenImage or Optix is introducing dark borde...
Repro: 01 - Downloadload and install the required editor version: -r 7bd0b0ebb78d 02 - Pull the content repo from https://ono.unity3... Read more
Asset Bundled Prefab is not aquiring applied lighting index: renderer.li...
Steps to repro: 1. Download attached project - https://oc.unity3d.com/index.php/s/qmGgVmvCEHrZPlY 2. Open 'LightMapTest2' scene; 3.... Read more
Crash in CalculateSurfaceArea after opening the project with certain mesh
Steps to repro: 1. Open attached project. Expected result: Project opens without crashes. Actual result: Editor crashes. Regressio... Read more
[PLM] Baking stalls at WritingLightingDataAsset when baking the scene wi...
See card: https://favro.com/organization/c564ede4ed3337f7b17986b6/c49f564b3ca1630d4475d838?card=Uni-56056 for clarity Steps to repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11