Search Issue Tracker
Duplicate
Votes
0
Found in
2017.4.8f1
Issue ID
1071107
Regression
No
Asset Bundled Prefab is not aquiring applied lighting index: renderer.lightmapIndex after launching Play mode
Steps to repro:
1. Download attached project - https://oc.unity3d.com/index.php/s/qmGgVmvCEHrZPlY
2. Open 'LightMapTest2' scene;
3. Launch the scene - observe that the lightmaps are rendered on static gameobjects as expected;
4. Open 'LightMapTest3' scene (same as 'LightMapTest2', but the scene's main prefab is loaded via Asset Bundles;
5. Observe artifacts and inconsistent rendering in both Scene and Game view, comparing to 'LightMapTest2' scene.
Expected result:
Scene rendering is consistent with 'LightMapTest2' scene. See attached 'correct(scene2)' screenshot;
Actual result:
Scene's rendering is inconsistent with 'LightMapTest2' scene: there are artifacts in the Scene view and significantly lower light intensity on scene geometry's surface. See attached 'incorrect(scene 3)' screenshot.
Notes:
- Reproducible in 2018.3.0a9, 2018.2.4f1, 2018.1.9f1, 2017.4.9f1;
- Reproducible on Windows 10, asset bundles are not loaded on OSX.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
This is a duplicate of issue #1143729