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Crash on (ntdll) RtlUserThreadStart when exiting Play Mode
Reproduction steps:1. Open user's attached project "pun_basics_tut" and scene "Launcher"2. Enter Play Mode3. Enter a name and press ... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce:1. Open CornellBox project2. On the Lighting Settings, change the settings on the attached screenshot. Result: Li... Read more
Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene2. In the Hierarchy panel, make sure that Directiona... Read more
[PLM] A specific asset causes lightmap generation to take very long/thro...
Steps to reproduce:1. Open user-submitted project2. Drag _TMP/Inner 2 prefab into the Scene3. Go to Window->Lighting->Settings... Read more
[PLM] Bounced light's color is not rendered
Steps to repro: 1. Open attached project and 's5' scene;2. Let the scene auto-bake. Expected result:The shadow on the plane has blue... Read more
[MSE] Lightmap Visualizations grid is misaligned with the actual lightma...
Repro======1.Download the attached project: https://oc.unity3d.com/index.php/s/89gVTjeNAhU2i4D2. Open the Scene MasterScene_00 (Bake... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
[GPU PLM] Editor stalls on closing with various RIF errors after ungrace...
Steps to repro:1. Pull Enter The Room project (https://ono.unity3d.com/test-data/gi-tests/EnterTheRoom) and sync to revision a9e374d... Read more
Baking time of several days when Generating lighting on specific project
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/ToyMaster.unity” Scene3. Open the Lighting wi... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS