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[UI] Editor hangs briefly upon the first time clicking on the Denoiser f...
Steps to reproduce: 1. Create a new project and open an empty scene 2. Navigate to the Lighting Settings 3. Switch filtering to Adv... Read more
Baking is stuck when clicking Generate Lighting button after exiting fro...
Prerequisites: For repro you'll need to download '[Particles] FTP' project from Collab. Steps to repro: 1. Download the project fr... Read more
Radeon Pro denoiser does not work when there are spaces in the path
Steps to reproduce: 1. Create a new project or open an existing one 2. Navigate to Lightmap Settings and make sure that filtering i... Read more
Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce: 1. Open attached project 2. Open SceneA 3. Generate Lighting (Window->Lighting->Settings) 4. Drag Cube game obje... Read more
Progressive Lightmapper crashes while Preparing bake
How to reproduce: 1. Open user-submitted project (LightmapCrashTest.zip) 2. Open scene "TestCrash.unity" 3. Bake Lightmap using Prog... Read more
Errors in the console while inspecting Baked Lightmaps preview window du...
Steps to reproduce: 1. Download and open the attached project 2. Navigate to the Lighting Settings window and start a bake 3. While ... Read more
[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...
Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS; 2. Drag 'SponzaLightingDay' scene fr... Read more
[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...
How to reproduce: 1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene" 2. Enter Play mode 3. Obs... Read more
[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...
Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more
[GPU PLM] [Crash] Crash in OpenCLErrorContextCallback after saving and c...
When enabling the GPU Progressive Lightmapper warnings and errors spew to the log. If the user saves during the baking process or af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers