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Most Activity
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0
votes
Won't Fix

[UI] Editor hangs briefly upon the first time clicking on the Denoiser f...

Progressive Lightmapper

-

Jul 10, 2019

-

Version/s: 2019.1

Steps to reproduce: 1. Create a new project and open an empty scene 2. Navigate to the Lighting Settings 3. Switch filtering to Adv... Read more

0
votes
Fixed

Baking is stuck when clicking Generate Lighting button after exiting fro...

Progressive Lightmapper

-

Oct 11, 2018

-

Version/s: 2018.3.0b1, 2019.1.0a4

Prerequisites: For repro you'll need to download '[Particles] FTP' project from Collab. Steps to repro: 1. Download the project fr... Read more

0
votes
Fixed

Radeon Pro denoiser does not work when there are spaces in the path

Progressive Lightmapper

-

Oct 09, 2019

-

Version/s: 2019.3.0a10

Steps to reproduce: 1. Create a new project or open an existing one 2. Navigate to Lightmap Settings and make sure that filtering i... Read more

0
votes
By Design

Converting an object with Light Bake data into a Prefab makes it lose th...

Progressive Lightmapper

-

Apr 25, 2018

-

Version/s: 2017.3.1p4

Steps to reproduce: 1. Open attached project 2. Open SceneA 3. Generate Lighting (Window->Lighting->Settings) 4. Drag Cube game obje... Read more

0
votes
Fixed

Progressive Lightmapper crashes while Preparing bake

Progressive Lightmapper

-

Apr 21, 2018

-

Version/s: 2018.1.0b12

How to reproduce: 1. Open user-submitted project (LightmapCrashTest.zip) 2. Open scene "TestCrash.unity" 3. Bake Lightmap using Prog... Read more

0
votes
Fixed

Errors in the console while inspecting Baked Lightmaps preview window du...

Progressive Lightmapper

-

Apr 30, 2018

-

Version/s: 2018.3.0a1

Steps to reproduce: 1. Download and open the attached project 2. Navigate to the Lighting Settings window and start a bake 3. While ... Read more

1
votes
Postponed

[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...

Progressive Lightmapper

-

Sep 20, 2021

-

Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a10

Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS; 2. Drag 'SponzaLightingDay' scene fr... Read more

0
votes
Fixed

[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...

Progressive Lightmapper

-

Oct 25, 2019

-

Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene" 2. Enter Play mode 3. Obs... Read more

0
votes
Postponed

[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...

Progressive Lightmapper

-

Jul 07, 2020

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more

2
votes
Fixed

[GPU PLM] [Crash] Crash in OpenCLErrorContextCallback after saving and c...

Progressive Lightmapper

-

Oct 05, 2018

-

Version/s: 2018.3.0b5

When enabling the GPU Progressive Lightmapper warnings and errors spew to the log. If the user saves during the baking process or af... Read more

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