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2
votes
Fixed

[GPU PLM] Bakes take a very long time or do not finish when using high r...

Progressive Lightmapper

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Oct 29, 2019

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Version/s: 2020.1.0a8

Steps to reproduce: 1. Download and open FantasyAdventureEnvironment project (link in the comments)2. Open FAE_Demo scene3. Attempt ... Read more

0
votes
Not Reproducible

[CPU PLM] Radeon Pro denoiser does not work and produces asserts

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.4, 2019.4.9f1

Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more

0
votes
Won't Fix

[ReflectionProbes] Probe data is not cleared when clearing baked data af...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2018.3.0a8

Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window enable 'Auto Generate'... Read more

0
votes
Postponed

Realtime GI sporadically fails in the Player when it is connected to the...

Progressive Lightmapper

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Sep 01, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py)2. Unzip the project3. Open ... Read more

0
votes
Fixed

Pushoff slider in Lightmap Parameters Asset has no effect

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more

0
votes
Duplicate

[Regression] "SerializedObject target has been destroyed" appears after ...

Progressive Lightmapper

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Feb 11, 2018

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Version/s: 2018.1.0b1, 2018.1.0b6

How to reproduce:1. Open new project file and save a scene2. Open Lighting Window3. Edit some variables and enter Play Mode without ... Read more

0
votes
Duplicate

Lighting Window does not update when active scene is changed

Progressive Lightmapper

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Feb 09, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open the attached project2. Load both Scene A and Scene B3. Open the Lighting window4. Set Scene B active Actual... Read more

0
votes
Fixed

[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...

Progressive Lightmapper

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Mar 22, 2022

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Version/s: 2022.2.0a8, 2022.2.0a9

Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more

0
votes
Fixed

[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...

Progressive Lightmapper

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Oct 25, 2019

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Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene"2. Enter Play mode3. Observe... Read more

0
votes
By Design

Subtractive shadow shows artifacts on normal mapped surfaces

Progressive Lightmapper

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Jan 21, 2019

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Version/s:

Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene2. In the Hierarchy panel, make sure that Directiona... Read more

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