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[GPU PLM] Bakes take a very long time or do not finish when using high r...
Steps to reproduce: 1. Download and open FantasyAdventureEnvironment project (link in the comments) 2. Open FAE_Demo scene 3. Attem... Read more
[GPU PLM] Editor stalls on closing with various RIF errors after ungrace...
Steps to repro: 1. Pull Enter The Room project (https://ono.unity3d.com/test-data/gi-tests/EnterTheRoom) and sync to revision a9e374... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps: 1. Download an import the attached repro project here 2. Open the Scene SampleScene,unity 3. Ensure that the GameObject... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project 2. Navigate to the Lighting Settings wi... Read more
[Regression] "SerializedObject target has been destroyed" appears after ...
How to reproduce: 1. Open new project file and save a scene 2. Open Lighting Window 3. Edit some variables and enter Play Mode witho... Read more
Lighting Window does not update when active scene is changed
How to reproduce: 1. Open the attached project 2. Load both Scene A and Scene B 3. Open the Lighting window 4. Set Scene B active A... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps: 1. Open attached project "LightmapUVs.zip" 2. Observe Console window, check for errors 3. In Project window, sel... Read more
[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...
How to reproduce: 1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene" 2. Enter Play mode 3. Obs... Read more
Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene 2. In the Hierarchy panel, make sure that Directio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow