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Profiler shows activity on UI and Global Illumination when there is no U...
To reproduce:1. Open my attached project2. Enter Play mode3. Observer Profiler window Expected: no activity on UI or GI tabsActual: ... Read more
[UI] Previous Lighting Window Settings are retained after templates
After the introduction of templates, default lighting settings for a new scene in Unity has changed. However, old lighting settings ... Read more
Unity freezes on LightmapEditorSettings:HasZeroAreaMesh(Renderer) when s...
How to reproduce:1. Open the user submitted-project ("crossy trenches.zip")2. Open the Scene View and Enter Play mode3. In the Scene... Read more
[Lighting] Baked lightmap data is lost in Play mode if lightmapped objec...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1Kbhgw2K8Zv_nJbkpNOr_DhyHQUmPVn6H2. Open 'Lamp' scene... Read more
Crash and assertion "warning: Assertion failed on expression: 'texture !...
1. Unzip the attached test project2. From a terminal (on Windows) run .\\repro.bat "<editor directory>"eg : .\\repro.bat "C:\\... Read more
[Regression] "SerializedObject target has been destroyed" appears after ...
How to reproduce:1. Open new project file and save a scene2. Open Lighting Window3. Edit some variables and enter Play Mode without ... Read more
Lighting Window does not update when active scene is changed
How to reproduce:1. Open the attached project2. Load both Scene A and Scene B3. Open the Lighting window4. Set Scene B active Actual... Read more
[LightProbes] Light Probe Proxy Volume component causes the console to b...
Steps to reproduce: 1. Download and open the attached project.2. Begin interacting with the scene by selecting game objects, moving ... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Hierarchy select 'Stalls01' gameob... Read more
All about bugs
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