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1
votes
By Design

Profiler shows activity on UI and Global Illumination when there is no U...

Progressive Lightmapper

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Dec 07, 2017

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Version/s: 2017.3.0f1

To reproduce:1. Open my attached project2. Enter Play mode3. Observer Profiler window Expected: no activity on UI or GI tabsActual: ... Read more

0
votes
Fixed

[UI] Previous Lighting Window Settings are retained after templates

Progressive Lightmapper

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Feb 02, 2018

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Version/s:

After the introduction of templates, default lighting settings for a new scene in Unity has changed. However, old lighting settings ... Read more

0
votes
Fixed

Unity freezes on LightmapEditorSettings:HasZeroAreaMesh(Renderer) when s...

Progressive Lightmapper

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Oct 25, 2018

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Version/s: 2018.2.13f1

How to reproduce:1. Open the user submitted-project ("crossy trenches.zip")2. Open the Scene View and Enter Play mode3. In the Scene... Read more

0
votes
Fixed

[Lighting] Baked lightmap data is lost in Play mode if lightmapped objec...

Progressive Lightmapper

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1Kbhgw2K8Zv_nJbkpNOr_DhyHQUmPVn6H2. Open 'Lamp' scene... Read more

2
votes
Fixed

Crash and assertion "warning: Assertion failed on expression: 'texture !...

Progressive Lightmapper

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May 25, 2022

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Version/s: 2021.3.18f1, 2022.2.0a16, 2023.1.0a1

1. Unzip the attached test project2. From a terminal (on Windows) run .\\repro.bat "<editor directory>"eg : .\\repro.bat "C:\\... Read more

0
votes
Duplicate

[Regression] "SerializedObject target has been destroyed" appears after ...

Progressive Lightmapper

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Feb 11, 2018

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Version/s: 2018.1.0b1, 2018.1.0b6

How to reproduce:1. Open new project file and save a scene2. Open Lighting Window3. Edit some variables and enter Play Mode without ... Read more

0
votes
Duplicate

Lighting Window does not update when active scene is changed

Progressive Lightmapper

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Feb 09, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open the attached project2. Load both Scene A and Scene B3. Open the Lighting window4. Set Scene B active Actual... Read more

2
votes
Fixed

[LightProbes] Light Probe Proxy Volume component causes the console to b...

Progressive Lightmapper

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Feb 08, 2018

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Version/s: 2018.1.0b6

Steps to reproduce: 1. Download and open the attached project.2. Begin interacting with the scene by selecting game objects, moving ... Read more

0
votes
Fixed

GPU Lightmapper produces invalid texels in a certain scene

Progressive Lightmapper

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Feb 08, 2020

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Version/s: 2019.3.0f6, 2020.1.0a22

Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

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Apr 08, 2019

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Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Hierarchy select 'Stalls01' gameob... Read more

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