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Mixed Point/Spot Lights with Shadows Disabled don't Contribute Direct Li...
Reproduction steps:1. Open user attached Project2. Generate Lighting Expected result: Both of the middle Pins are illuminatedActual ... Read more
GPU hang or exceedingly long wait when Baking Lights
Reproduction steps:1. Open the attached project2. Open Window -> Rendering > Lighting3. Click Generate Lighting Expected resul... Read more
Scene View shows unrelated tools settings when LightingData Asset is sel...
How to reproduce:1. Open the user attached "NativeLightCrashRepro.zip"2. Select the "LightingData.asset" Asset (in folder Assets/Sce... Read more
[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...
How to reproduce:1. Open the user's attached project2. Open the Lighting window (Window > Rendering > Lighting)3. Make sure Li... Read more
[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...
Steps to repro:1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS;2. Drag 'SponzaLightingDay' scene from... Read more
[GPU PLM] NaN artifacts are present when baking above a certain sample t...
How to reproduce:1. Open the "case_1360935" project2. Open the "Lab" scene3. Generate lighting4. Observe the Scene view Expected res... Read more
Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking ...
How to reproduce:1. Open the attached user project2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes)3. Bake the Lightmap (Window >... Read more
Light component displays dimmer light when loading scene with a script
How to reproduce it:1. Open the user's attached project "Super Ball Demo.zip"2. Open Game view3. Open "MainScene" Scene4. Enter Play... Read more
[GPU PLM] Convergence job failure and artefacts when baking with 6800XT
Steps to reproduce: 1. Open attached project (https://ono.unity3d.com/test-data/gi-tests/CornellBox).2. Open Cornellbox scene.3. Sce... Read more
Probes lose their lighting data after entering Play mode when Baked and ...
Steps to reproduce: Download the attached project and open SimpleOutdoorsA scene Make sure that both baked and realtime GI are enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS