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[Profiler] Recorder.Get does not return any values for Canvas.SendWillRe...
Steps to reproduce:1. open project2. enter play mode3. check console for performance test values Expected: the values are according ... Read more
V-sync profiler markers return 0 when building the project with Developm...
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings and enable the Development Build option3. Pr... Read more
[Profiler] Texts aren't constrained in the New Profiler Module window
Resizing the New Profiler Module window breaks down basic UI, the texts go out of the button area and the icon before the module nam... Read more
Profiler: Network Operations won't clear
To reproduce:1. Open repro738999.zip project (Repro project for the bug is attached separately in an edit further down in the bug re... Read more
[Profiler] Autoconnect Profiler build setting opens a new Profiler insta...
Reproduction steps:1. Create a new project or open an existing one2. Open standalone Profiler (Window -> Analysis -> Profiler ... Read more
Marker bar text does not remain anchored correctly when panning the view...
How to reproduce:1. Create a new project and press play in the editor to start the game running2. Press Ctrl+7 to open the Profiler ... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
Profiler mouse and keyboard navigation is inconsistent and skips entries...
How to reproduce:1. Open user-submitted project (771367.zip)2. Open the Profiler window and the Test Runner window3. Set the Profile... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
Can not send network message. Receiver can not keep up with the amount o...
Steps to reproduce:1. Open user attached project2. Build and Run the project with Development Build and Autoconnect Profiler checked... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject