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Won't Fix
Votes
0
Found in
2020.3
2020.3.28f1
2021.3
2022.1
2022.2
Issue ID
1423831
Regression
No
V-sync profiler markers return 0 when building the project with Development Build option disabled
Reproduction steps:
1. Open the user's attached project
2. Go to File > Build Settings and enable the Development Build option
3. Press Build And Run
4. In the Player observe the debug information for markers in the top left corner
5. Disable the Development Build option
6. Repeat 3-4 steps
Expected result: Profiler markers related to v-sync return non-zero values in the Development and non-Development builds
Actual result: Profiler markers related to v-sync only return non-zero values in development builds
Reproducible with: 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Couldn't test with: 2019.4.38f1 (Couldn't resolve a console error)
Note: Only Gfx.WaitForPresentOnGfxThread returns a non-zero value in the non-Development build
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Resolution Note (2022.2.X):
Both markers are not related to the vsync and can not be used to determine vsync time.
The best alternative is https://docs.unity3d.com/2022.2/Documentation/ScriptReference/FrameTimingManager.html or native plugin api https://docs.unity3d.com/Manual/NativePluginInterface.html which allows to hook into specific render api