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Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce: 1. Open the user's attached "MeshMemoryUsage" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Se... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more
[iOS] Crash when launching Build with "Autoconnect Profiler" enabled wit...
Reproduction steps: 1. Open the attached project "Case_1383511.zip" 2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Prof... Read more
Crash on RepaintController::RenderPlayModeViewCameras after changing Act...
How to reproduce: 1. Create a new 3D project 2. Open Package Manager window (Window > Package Manager) 3. Install Input System packa... Read more
[Linux] IConnectionState was not Disposed! error is thrown when using Pr...
How to reproduce: 1. Create new project 2. Open Profiler window and dock it 3. In Game view set window size to Play Maximized 4. Ent... Read more
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps: 1. Create a new HDRP Project 2. Open Build Settings window in File > Build Settings 3. Turn on Autoconnect Profi... Read more
Errors are thrown on Play Mode exit if Deep Profile mode is changed duri...
How to reproduce: 1. Create a new project 2. Enter Play Mode 3. In the profiler window (can be opened by going to the menu bar: Wind... Read more
Profiler's 'Call Stacks' button gets out of sync with PlayerConnection w...
How to reproduce: 1. Open the attached project '1377934.zip' 2. Open Build Settings and enable Development Build 3. Build and Run on... Read more
Allocations under EditorOnly ProfilerMarkers are not properly hidden whe...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to Window -> General -> Test Runner 4. ... Read more
The Profiler Rendering module shows the Scene rendering statistics as ze...
How to reproduce: 1. Open the attached project "ProfTest" 2. Open the scene "PreviewBundle" (Assets/Preview Bundle.unity) 3. Open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow