Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
2022.1
2022.1.0a12
Issue ID
1378339
Regression
No
Allocations under EditorOnly ProfilerMarkers are not properly hidden when GetComponent is used for a non-existent component
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Go to Window -> General -> Test Runner
4. In the newly opened Test Runner window, select the "EditMode" tab and click "Run All"
5. Go to Window -> General -> Test Runner again to observe the outcome of the test
6. Go to Window -> Analysis -> Profiler
7. In the CPU Usage Module's Hierarchy, enter "NoGC" in the search bar
8. Select the sample "NoGCMarkerUnderThisOneWhenFilteringOutEditorOnlyMarkerName" and press F
9. Observe the child samples
Expected result: the test passes, and the Profiler sample "NoGCMarkerUnderThisOneWhenFilteringOutEditorOnlyMarkerName" contains no GC.Alloc child samples
Actual result: the test fails, and the observed sample has a GC.Alloc child sample
Reproducible with: 2020.3.23f1, 2021.2.4f1, 2022.1.0a16
Could not test with: 2019.4.33f1 (error CS0246: The type or namespace name 'RawFrameDataView' could not be found)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a10