Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.16f1
2021.2
2022.1
Issue ID
1372769
Regression
No
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps:
1. Create a new HDRP Project
2. Open Build Settings window in File > Build Settings
3. Turn on Autoconnect Profiler and Deep Profiling, then Build and Run the Scene "SampleScene"
4. Observe Profiler window in Editor
Expected result: Inl_prefixed calls are tracked
Actual result: Inl_prefixed calls are not tracked
Reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.2.1f1), 13.1.0 (2022.1.0a14)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a8.