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Fixed in 2022.2.X

Planned for 2021.3.X, 2022.1.X



Found in




Issue ID




[iOS] Crash when launching Build with "Autoconnect Profiler" enabled with the Profiler window closed



Reproduction steps:
1. Open the attached project ""
2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Profiler" in the Build Settings
3. Build the project
4. If the Profiler window is open, close it
5. Deploy the Project to a device
6. If the crash does not occur, kill the Application and repeat from step 5

Reproducible with: 2021.2.0a4, 2021.2.4f1, 2022.1.0a16
Not reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.1.0a10
Could not test with: 2021.2.0a1 (version fails to install properly), 2021.2.0a2, 2021.2.0a3 (Unrelated crash prevents testing)

Reproduces on:
- iPhone 12 Mini (iOS 14.1)
- iPhone 13 (iOS 15.0)
- iPad Air 4th Gen (iOS 14.7.1)

Does not reproduce on:
- iPhone 6 (iOS 12.4.8)

First lines of possible stack traces:
* thread #7, name = 'Profiler.Dispatcher', stop reason = EXC_BAD_ACCESS (code=2, address=0x110990000)
* frame #0: 0x00000001f3b50b70 libsystem_platform.dylib`_platform_memmove + 288
frame #1: 0x0000000108d0de24 UnityFramework`profiling::DispatchStream::WritePendingBuffers() + 104
frame #2: 0x0000000108d0c554 UnityFramework`profiling::Dispatcher::WritePendingBuffers() + 52

* thread #15, name = 'UnitySocketWriter', stop reason = signal SIGABRT
* frame #0: 0x00000001ba1749c4 libsystem_kernel.dylib`__pthread_kill + 8
frame #1: 0x00000001f3b5f434 libsystem_pthread.dylib`pthread_kill + 268
frame #2: 0x000000018e523f64 libsystem_c.dylib`abort + 164

- Usually crashes when first launching the App, however, sometimes requires a second launch

  1. Response avatar

    Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a5

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