Search Issue Tracker
Profiler help button redirects to wrong stream documentation page
How to reproduce: 1. Create a new project 2. Open profiler 3. Click on question mark button Expected result: Help button redirects ... Read more
Allocations under EditorOnly ProfilerMarkers are not properly hidden whe...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to Window -> General -> Test Runner 4. ... Read more
The Profiler Rendering module shows the Scene rendering statistics as ze...
How to reproduce: 1. Open the attached project "ProfTest" 2. Open the scene "PreviewBundle" (Assets/Preview Bundle.unity) 3. Open th... Read more
[Mobile] Product Name in Target Selection dropdown is empty when device ...
How to reproduce: 1. Open the attached project ("1381214_repro.zip") 2. Build And Run on a mobile device 3. Open Profiler (Window ->... Read more
FrameTimingManager GPU time stops working when pausing the app
How to reproduce: 1. Open the attached project '1375843.zip' 2. Build and Run the application on an Android device 3. Pause the appl... Read more
[iOS] Crash when launching Build with "Autoconnect Profiler" enabled wit...
Reproduction steps: 1. Open the attached project "Case_1383511.zip" 2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Prof... Read more
[Memory Profiler] Capturing Player built with higher Unity version crash...
How to reproduce: 1. Create a new 3D project using 2022.1.0b1 2. Enable Development Build and Autoconnect Profiler in Build Settings... Read more
V-sync profiler markers return 0 when building the project with Developm...
Reproduction steps: 1. Open the user's attached project 2. Go to File > Build Settings and enable the Development Build option 3. Pr... Read more
GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: 4MB is displa... Read more
[Profiler] Profiler.EndSample errors on disabling Deep profile when prof...
Steps to reproduce: 1. Open an existing project or create a new one 2. Open Profiler (Window -> Analysis -> Profiler) 3. Make sure "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature