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[LWRP][XR][2018.4] Editor leaks memory and freezes when profiling an app...
Repro steps: 1. Open attached project 2. Build and run on Oculus Go/Quest 3. Connect the Profiler to the application 4. Observe the ... Read more
[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up. Refe... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
Console errors are thrown when trying to save Profiler frames bigger tha...
Reproduction steps: 1. Create a new project 2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project 3. In the toolbar, select ... Read more
[Profiler] Counter makes it look like profiler has "lost" data
steps to repro: 1. set the profiler capture limit in preferences to max (2000) 2. open profiler 3. profile edit mode for over 2000 f... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
[Profiler] Any dropdown list in Profiler Window doesn't expand the secon...
Any dropdown list in Profiler Window like "Profiler Modules", "Target Selection", "Call Stacks" etc. doesn't expand the second time ... Read more
[OSX][Win10] Manual selection of the build in profiler is required after...
After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
PVRContextManager Thread has no data and occupies important area in Prof...
How to reproduce: 1. Create a new project 2. Enter Play Mode -> Pause the Play Mode 3. Open Profiler Window -> Open Timeline View E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file