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[LWRP][XR][2018.4] Editor leaks memory and freezes when profiling an app...
Repro steps: 1. Open attached project 2. Build and run on Oculus Go/Quest 3. Connect the Profiler to the application 4. Observe the ... Read more
[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up. Refe... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
Console errors are thrown when trying to save Profiler frames bigger tha...
Reproduction steps: 1. Create a new project 2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project 3. In the toolbar, select ... Read more
[Profiler] Counter makes it look like profiler has "lost" data
steps to repro: 1. set the profiler capture limit in preferences to max (2000) 2. open profiler 3. profile edit mode for over 2000 f... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
[Profiler] Any dropdown list in Profiler Window doesn't expand the secon...
Any dropdown list in Profiler Window like "Profiler Modules", "Target Selection", "Call Stacks" etc. doesn't expand the second time ... Read more
[OSX][Win10] Manual selection of the build in profiler is required after...
After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
PVRContextManager Thread has no data and occupies important area in Prof...
How to reproduce: 1. Create a new project 2. Enter Play Mode -> Pause the Play Mode 3. Open Profiler Window -> Open Timeline View E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used