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Standalone profiler doesn't draw properly
- Open Standalone profiler- See that the profiler window stays black (nothing is rendered.)- See error messages in the console. Inde... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
[Profiler] UI Preview window getting distorted on selecting "Composite O...
UI Preview window getting distorted on selecting Composite Overdraw option in the LWRP project.UI elements are also not rendered in ... Read more
GfxDevice::OnProfilerFrameChanged crash
Fixed in 2019.3.0a12, 2019.2.2f1. Read more
Profiler window does not retain the middle-splitter position and module ...
How to reproduce:1. Create a new Unity project2. Open the Profiler window3. Change the position of the middle-splitter, that is sepa... Read more
UI Flickers in Game View when Camera.Render is Selected in the Frame Deb...
How to reproduce:1. Open the attached project named Case_11726372. Play the Scene4. Enable the Frame Debugger5. Select "Camera.Rende... Read more
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog
This causes a lot of long, random "Hold On' dialogs taking anywhere from 30 seconds to several minutes. Main thread callstack: ntdll... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
[Profiler] Show calls and Show Related object window doesn't open when p...
Unable to shuffle between Show calls, Show Related object and no details window if Player loop dropdown is open.Player loop dropdown... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used