Search Issue Tracker
[Memory Profiler] Memory Profiler window fails to show memory blocks and...
Steps to reproduce:1. Open the project in user's attached link "https://bitbucket.org/Unity-Technologies/memoryprofiler/downloads/"2... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
GfxDevice::OnProfilerFrameChanged crash
Fixed in 2019.3.0a12, 2019.2.2f1. Read more
19.1 profiler capture crashes editor if loaded in 18.4
How to reproduce:1. Create a new project2. Go to Menu bar-> Window-> Analysis-> Profiler3. Load the Profiler snapshot attac... Read more
[Profiler] "Requested frame does not exists" exception thrown on clearin...
"Requested frame does not exists" exception thrown on clearing UI frame data. Steps to repro:1. Create a new project.2. Windows >... Read more
CustomSampler.BeginWithObject fails in 2019.1 on PS4 and XBoxOne
The [Conditional("ENABLE_PROFILER")] attribute on BeginWithObject in the Sampler bindings compiles out this function for XboxOne and... Read more
Profiler crash on DynamicHeapAllocator::GetBlockPointer
A profiler crash in the Unity Editor has been observed, related to an out of memory error. Reproducible with: 6000.0.62f1, 6000.0.63... Read more
Text is not selectable in Profiler's Custom Module's Default Details view
How to reproduce:1. Open the user's attached "New Unity Project" project2. Open the Profiler (Window->Analysis->Profiler)3. Re... Read more
[Profiler] Texts aren't constrained in the New Profiler Module window
Resizing the New Profiler Module window breaks down basic UI, the texts go out of the button area and the icon before the module nam... Read more
Deep Profiling in the Editor does not reliably turn on/off
When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server