Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
0
Found in
2018.3.0b11
Issue ID
1124534
Regression
Yes
19.1 profiler capture crashes editor if loaded in 18.4
How to reproduce:
1. Create a new project
2. Go to Menu bar-> Window-> Analysis-> Profiler
3. Load the Profiler snapshot attached
==Crash occurs==
Reproducible with: 2018.3.0b11, 2018.3.14f1, 2018.4.2f1
Not reproducible with: 2018.3.0b10, 2019.1.0a1
Note: In the versions where the crash is not present the error is thrown:
"Profiler data stream has invalid signature.Are you using a player built with an older Unity version ?"
Stack trace:
#0 0x0000010298706d in ProfilerFrameData::Deserialize(unsigned int, int**)
#1 0x000001029c6565 in profiling::ProfilerSession::LoadProcessed(core::basic_string<char, core::StringStorageDefault<char> > const&, FileAccessor&, bool)
#2 0x000001029c60d0 in profiling::ProfilerSession::LoadFromFile(core::basic_string<char, core::StringStorageDefault<char> > const&, bool)
#3 0x00000102ba29a1 in ProfilerDriver_CUSTOM_LoadProfile(MonoString*, unsigned char)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Black screen frame appears in the WebGL Player when the Unity loading screen is over
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP
Add comment