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[Profiler] Autoconnect Profiler build setting opens a new Profiler insta...
Reproduction steps:1. Create a new project or open an existing one2. Open standalone Profiler (Window -> Analysis -> Profiler ... Read more
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be righ... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
PackedMemorySnapshot: Unexpected connections between native objects
To reproduce:1) Open attached user project2) Build a Standalone Windows 64bit Player3) Start Player4) Make sure the Profiler is conn... Read more
GPU Usage Profiler disappears each time Unity is re-opened
How to reproduce:1. Create or open Unity project2. Go to Window --> Profiler3. Click on Add Profiler and add GPU profiler4. Save ... Read more
ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps:1. Open attached Project2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available Is... Read more
[Profiler] Exception thrown with Profiler window turning blank on select...
Profiler window appears black along with "IndexOutOfRangeException" when "Network Operations" Module is selected under the Profiler ... Read more
Editor crashes on MemoryStats::Deserialize when loading specific Raw Pro...
How to reproduce:1. Open the user-submitted project ("LoadProfileCrash.zip")2. Open the Profiler and Load the "P01_21_11_58_35.txt.r... Read more
[OpenGLCore] GPU profiler doesn't work
Steps to reproduce: 1. Create new project2. Disable automatic graphics API and switch it to OpenGLCore3. Close and reopen project4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Tree Asset Preview window is not updated after assigning a new Material