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[Profiler] Autoconnect Profiler build setting opens a new Profiler insta...
Reproduction steps: 1. Create a new project or open an existing one 2. Open standalone Profiler (Window -> Analysis -> Profiler (Sta... Read more
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be righ... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
PackedMemorySnapshot: Unexpected connections between native objects
To reproduce: 1) Open attached user project 2) Build a Standalone Windows 64bit Player 3) Start Player 4) Make sure the Profiler is ... Read more
GPU Usage Profiler disappears each time Unity is re-opened
How to reproduce: 1. Create or open Unity project 2. Go to Window --> Profiler 3. Click on Add Profiler and add GPU profiler 4. Save... Read more
ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps: 1. Open attached Project 2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available... Read more
[Profiler] Exception thrown with Profiler window turning blank on select...
Profiler window appears black along with "IndexOutOfRangeException" when "Network Operations" Module is selected under the Profiler ... Read more
Editor crashes on MemoryStats::Deserialize when loading specific Raw Pro...
How to reproduce: 1. Open the user-submitted project ("LoadProfileCrash.zip") 2. Open the Profiler and Load the "P01_21_11_58_35.txt... Read more
[OpenGLCore] GPU profiler doesn't work
Steps to reproduce: 1. Create new project 2. Disable automatic graphics API and switch it to OpenGLCore 3. Close and reopen project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL