Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4.7f1
Issue ID
1269293
Regression
No
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be right, some nativeObjects should contain a valid gcHandleIndex.
Please see the attached video.
Reproduce
- Open attached project
- Open Unity Profiler and switch it to "Editor"
- Execute from main menu "BugReport > Capture Snapshot"
Actual
Observe in the Console window a message similar to "valid gcHandleIndices: 0, nativeObjects: 2195"
Expected
"valid gcHandleIndices" should not be 0.
Comments (1)
-
Peter77
Jan 09, 2021 09:50
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b1
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.4f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.10f1