Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b3
Issue ID
990837
Regression
No
GPU Usage Profiler disappears each time Unity is re-opened
How to reproduce:
1. Create or open Unity project
2. Go to Window --> Profiler
3. Click on Add Profiler and add GPU profiler
4. Save the project and close it
5. Re-open it and go to Window --> Profiler
Expected result: GPU Usage profiler is still among other profilers
Actual result: GPU Usage profiler is not among other profilers, you have to manually add it again
Reproducible with - 2018.1.0b4, 2017.3.0p3, 2017.2.1p2, 2017.1.3f1
Note: this is by design because having the GPU chart opened means profiling GPU, which in turn means a huge profiling overhead right after opening the profiler window.
However, we'll redesign how profiler areas are set to actively profile or just be "muted" in the future. This means, GPU chart would stick around and just reset to muted.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (2020.1.X):
This is by design because having the GPU chart opened means profiling GPU, which in turn means a huge profiling overhead right after opening the profiler window.
However, we'll redesign how profiler areas are set to actively profile or just be "muted" in the future. This means, GPU chart would stick around and just reset to muted.