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UI is not affected by Post Processing Stack effects
To reproduce: 1. Open the attached project (ImageEffectsUI.zip) 2. Observe that the UI is not affected by the image effects 3. Chan... Read more
PostProcessing V2 artifacts when changing renderViewportScale
The Ambient Occlusion effect within the PostProcessing Stack (V2) shows visual artifacts when changing the XRSettings renderViewport... Read more
[HDRP] Objects with Overlapping UVs cause view to Flicker when moving th...
How to reproduce: 1. Open the attached "Flickering Repro" Project and open the "AfterGlow_Part_03" Scene 2. In the Scene View Hold t... Read more
[PostProc | Mac] Post-proc breaks Scene view on older MacOS versions
On Mac if you create a new scene using the Lightweight Render Pipeline template, Scene view will be filled with random garbage pixel... Read more
Specular Legacy Shader issue with TAA
Repro: Open the Cample scene of this project or : Create a really shiny Specular Legacy Shader Add a Post Processing Layer and sele... Read more
Post processing profile doesn't reflect change in Inspector in Play mode
Repro: 1.Use the project attached. 2.Open the Sample Scene. 3.There's a simple script that swaps between 2 PP profiles in playmode... Read more
Default 3D Unity project doesn't build for UWP with .NET scripting backe...
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work wit... Read more
Ambient Occlusion has no effect on Android
Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the... Read more
AfterEverything Command Buffer does not receive the output from BeforeIm...
How to reproduce: 1. Download attached project file and open "Occlusion" Scene 2. Open and run the frame debugger 3. Notice that th... Read more
Image effects not completing before blitting to the screen
How to reproduce: 1. Download attached project and open "Example" Scene 2. Enter Play Mode Actual result: Several cameras with post... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised