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Color correction in the Scene changes when enabling second Camera with T...
Reproduction steps:1. Open the attached '1420863-sample' project2. Open the 'TestScene'3. Enter Play mode4. Press the spacebar Expec... Read more
"ArgumentException: Kernel not found" is thrown when platform is set to ...
How to reproduce:1. Open the user's attached project2. If needed, switch to the WebGL build platform (File -> Build Settings ->... Read more
Moving gameObject's Motion Vectors are not updated (remains non-zero) wh...
How to reproduce:1. Open the attached 'project-1178468.zip' project2. Enter Play mode3. In the Hierarchy window select 'MovingPlane'... Read more
Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter Play mode, check particles;4. Build and run on mobile devices (i... Read more
PostProcessing effect sets the Camera's DepthTextureMode when active, bu...
To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity2. Open "SampleScene" scene3. Enter... Read more
[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce:1. Start Unity2. Select "Learn/Basic Tutorials"3. Download one of the given tutorials and then start it4. Wait unti... Read more
[Android] [LWRP] [PP] Building project for the first time there are shad...
Steps to reproduce:1) Open Unity and select new LWRP template2) Update LWRP and postProcessing packages to the latest3) Switch to An... Read more
Incorrect camera's Viewport rendering when Viewport is not fullscreen an...
Reproduction steps:1. Open the attached project2. Open the "ppsv2test" scene3. Open Game window4. Change Main Camera's viewport rect... Read more
[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...
How to reproduce: 1. Open attached project2. Open scene MRTTest.unity3. Play the scene- Notice how the only thing that is rendered a... Read more
[iOS][2018.4] Canvas elements are not rendered when Post Processing is e...
How to reproduce:1. Open the user-supplied "PostProcessingIOS" project2. Build for iOS and deploy it3. In the application, toggle th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used