Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0a3
Issue ID
1013100
Regression
No
Ambient Occlusion has no effect on Android
Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the Game view during Play mode when Android is selected in Build settings. To see expected behaviour try Play mode with Mac selected in Build settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment