Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1009384
Regression
No
Image effects not completing before blitting to the screen
How to reproduce:
1. Download attached project and open "Example" Scene
2. Enter Play Mode
Actual result: Several cameras with post-processing effects are rendered and accumulated into a render texture. A final camera blits this texture to the screen. The post effects are not applied to the last accumulated image before being blitted. The frame debugger shows the post process not being called at all. In the attached program, three identical render passes are used to illustrate the issue. The first two render properly, the last does not have the post effects
Reproduced with: 2017.2.2f1, 2017.3.1p3, 2018.1.0b10, 2018.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2018.2.X):
PPv1 has been deprecated more than 2 years ago and was already on a deprecation path when this bug was initially raised.