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2D Colliders will not update their collision shapes when changing Transf...
How to reproduce: 1. Download and open the attached project "case_1164935-matchtree.zip" 2. Select the Cube GameObject in the Hierar... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce: 1. Open new project. 2. Create new EmptyObject. 3. Add "PolygonCollider2D" component. 4. Press "Edit Collider" and edi... Read more
Crashed when loading Character Controller scene
- Open the Standard Assets Example project (also attached here) - Open scene CharacterFirstPerson - Press Play - Press Escape - From... Read more
Animated object size is changed when if condition contains enum variable
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Notice that after some turns, the size of car changes Expected ... Read more
Rigidbody2D interpolation does not take effect unless explicitly set eit...
Steps to reproduce : - import the project attached - open the scene and press play - press the left and right keys and notice that ... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce: 1. Open the scene 'Test' 2. Press play 3. Observe that although the moving object has the 3 "OnTrigger*2D" metho... Read more
Box Collider 2D does not collide when its size is small (like 0.01)
Reproduced with: Unity Version 4.5.0f6 (fd4616464986) Resolution: 4.5 includes the latest Box2D which fixes a number of issues, one... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce: 1. Open Unity 2. Load user-submitted project (2D-BugReportProject.zip) 3. Open "Game.unity" scene 4. Play the scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow