Search Issue Tracker
2D Colliders will not update their collision shapes when changing Transf...
How to reproduce: 1. Download and open the attached project "case_1164935-matchtree.zip" 2. Select the Cube GameObject in the Hierar... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce: 1. Open new project. 2. Create new EmptyObject. 3. Add "PolygonCollider2D" component. 4. Press "Edit Collider" and edi... Read more
Crashed when loading Character Controller scene
- Open the Standard Assets Example project (also attached here) - Open scene CharacterFirstPerson - Press Play - Press Escape - From... Read more
Animated object size is changed when if condition contains enum variable
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Notice that after some turns, the size of car changes Expected ... Read more
Rigidbody2D interpolation does not take effect unless explicitly set eit...
Steps to reproduce : - import the project attached - open the scene and press play - press the left and right keys and notice that ... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce: 1. Open the scene 'Test' 2. Press play 3. Observe that although the moving object has the 3 "OnTrigger*2D" metho... Read more
Box Collider 2D does not collide when its size is small (like 0.01)
Reproduced with: Unity Version 4.5.0f6 (fd4616464986) Resolution: 4.5 includes the latest Box2D which fixes a number of issues, one... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce: 1. Open Unity 2. Load user-submitted project (2D-BugReportProject.zip) 3. Open "Game.unity" scene 4. Play the scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor