Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.6.0b9
Issue ID
608060
Regression
Yes
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic while the moving object is inside the idle one
Steps to reproduce:
1. Open the scene 'Test'
2. Press play
3. Observe that although the moving object has the 3 "OnTrigger*2D" methods, only OnTriggerEnter2D and OnTriggerExit2D are called. BUT if the user toggles "Idle Object"'s Rigidbody2D.isKinematic while the moving object is inside the idle one, OnTriggerStay2D is called but just for a brief moment. Toggling it repeats the behavior no matter if it's kinematic or not.
Using either transform.position, rigidbody2d.moveposition or rigidbody2d.addforce moving method produce the same result.
See the video user attached illustrating the issue: http://screencast.com/t/FW3VdXI3K
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment