Search Issue Tracker

0
votes
By Design

Objects don't collide correctly when affected by object with Contionuous...

Physics2D

-

Dec 10, 2013

-

Version/s: 4.3.1f1

1. Run attached project and scene 2. Observe that the sphere on the left in the scene has CDC and the sphere on the right CDD 3. Pla... Read more

0
votes
Duplicate

Adding a PolygonCollider2D to a sprite hangs unity

Physics2D

-

Dec 10, 2013

-

Version/s: 4.3.1f1

To reproduce: 1. Open TestProject project 2. Open test scene 3. Add Polygon Collider 2D component to "New Sprite" object Expected... Read more

0
votes
By Design

Object behave in an incorrect way when intersecting with a collider

Physics2D

-

Nov 18, 2013

-

Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene "sc1" and press play - press "w" to jump and notice the behavio... Read more

2
votes
Postponed

Performance issue when using PolygonCollider2d.SetPath().

Physics2D

-

Dec 11, 2013

-

Version/s: 4.3.0f4

1) What happened Performance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshC... Read more

5
votes
Fixed
2
votes
Fixed

Removing RigidBody2D in play mode disables the 2D collider

Physics2D

-

Dec 19, 2013

-

Version/s: 4.3.1f1

To reproduce: 1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body. 2. Run the scene. 3. W... Read more

0
votes
By Design

The DistanceJoint2D component does not maintain a constant

Physics2D

-

Dec 19, 2013

-

Version/s: 4.5.0a4

1. Open the attached project 2. Run the "1" scene 3. As the components are swinging the distance between the "Sphere" and the "Capsu... Read more

9
votes
Duplicate

Colliders break when rotated and scale is negative

Physics2D

-

Dec 28, 2013

-

Version/s: 4.3.0f4

To reproduce: 1. Open the attached project (it contains a scene with a sprite that has a box collider attached). 2. Click on a game ... Read more

1
votes
Duplicate

Destroying rigidbody2D stops colliders from working

Physics2D

-

Jan 01, 2014

-

Version/s: 4.3.1f1

To reproduce: 1. Open rigidbodyless collider test project 2. Open test scene 3. Enter play mode 4. Observe as "destroyer" game objec... Read more

0
votes
Fixed

Rigidbody2D inertia scales with collider's area

Physics2D

-

Jan 02, 2014

-

Version/s:

To reproduce: 1. Create gameobject with rigidbody2d and 2d collider 2. Print out it's inertia 3. Change collider's size 4. Notice th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.