Search Issue Tracker
Duplicate
Votes
1
Found in
4.3.1f1
Issue ID
583602
Regression
No
Destroying rigidbody2D stops colliders from working
To reproduce:
1. Open rigidbodyless collider test project
2. Open test scene
3. Enter play mode
4. Observe as "destroyer" game object falls through platforms
5. Pause play mode
6. Move destroyer back above the platforms
7. Unpause play mode
Expected result: Destroyer falls on the first platform (or doesn't fall throught the platform after destroying the rigidbody)
Actual result: It falls throught
Note: Disabling and enabling the collider of the platform fixes this so it works properly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
This is a duplicate of issue #582006