Search Issue Tracker
Duplicate
Votes
1
Found in
4.3.1f1
Issue ID
583602
Regression
No
Destroying rigidbody2D stops colliders from working
To reproduce:
1. Open rigidbodyless collider test project
2. Open test scene
3. Enter play mode
4. Observe as "destroyer" game object falls through platforms
5. Pause play mode
6. Move destroyer back above the platforms
7. Unpause play mode
Expected result: Destroyer falls on the first platform (or doesn't fall throught the platform after destroying the rigidbody)
Actual result: It falls throught
Note: Disabling and enabling the collider of the platform fixes this so it works properly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
This is a duplicate of issue #582006