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Physics2D.BoxCast always returns false when Default Contact Offset is le...
How to reproduce: 1. Open my attached project ("1822f1.zip") 2. Press Play 3. Inspect Console Expected result: Physics2D.BoxCast re... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce: 1. Open the scene 'Test' 2. Press play 3. Observe that although the moving object has the 3 "OnTrigger*2D" metho... Read more
Parent 2d rigidbody causes child collider to move out of place
To reproduce: 1. Open attached project 2. Open scene "wer" 3. Select the parent/child cubes with the rigidbody 2d - notice that the... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Example on top: connected in the editor before runtime ... Read more
Physics2D.Simulate(0) does not trigger OnTriggerEnter2D and OnTriggerExi...
Reproduction steps: 1. Open the attached project "PhysicsSimulateBug.zip" 2. Open the Console Window 3. Enter Play Mode 4. Observe t... Read more
Adding a PolygonCollider2D to a sprite hangs unity
To reproduce: 1. Open TestProject project 2. Open test scene 3. Add Polygon Collider 2D component to "New Sprite" object Expected... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce: 1. Download and open the attached project 2. Enter palymode 3. Move the Player GameObject to the lower platform ... Read more
OnTriggerEnter2D not called when enabling GameObject
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Observe the Console logs Result: OnTr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off