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Rigidbody2D wake-state linked to other Rigidbody2D when using experiment...
How to reproduce:1. Open tester-submitted project (sleeptest-updated.zip)2. Open the SampleScene3. Enter Play Mode4. See the Console... Read more
Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce:1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene"2. Enter the Play Mode3. Pres... Read more
[2D] The moving platform is not changing position in game mode and makes...
To reproduce:1. Open an attached project or open a new project and import 2D Game Kit and turn on the scene "zone 3"2. Press play in... Read more
[2D] CompositeCollider2D polygon generation is inconsistent when using t...
How to reproduce:1. Open the attached project ("case_1190643-UnityCollisionBug.zip")2. Open the repro scene ("SampleScene)3. Select ... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...
Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more
OnTriggerExit2D when disabling a GameObject
How to reproduce:1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip")2. Open the repro scene ("SampleScene)3. Enter ... Read more
HingeJoint2D reactionTorque is Zero AND Joint Break Torque does not exce...
Reproduction steps:1. Load the attached "case_1384707.zip" and open the "TestHinge2D" scene.2. Select the "LongBox" GameObject.3. Ob... Read more
Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...
How to reproduce:1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Hierarchy... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps:1. Create a new Project2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings3. Drag... Read more
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