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RigidBody 2D with Edge Collider ignores object's mass during a collision
Reproduction steps:1. Open the attached project named "Case_1127403"2. Play the Scene3. Observe the collisions Expected result: Both... Read more
Editor crashes with ReportFixture after when colliding with tilemap coll...
To reproduce:1. Open attached project "2D Platformer Controller.zip"2. Enter Play mode3. While in Play mode, delete some of the coll... Read more
Edge Collider 2D Edit mode exits after every edit made in Prefab Mode
Steps to reproduce:1. Open attached project "Edge.zip"2. Open "Edge" Prefab in Prefab mode3. Try to Edit Edge Collider Expected resu... Read more
Destroying PolygonCollider2D takes very long time
Reproduction steps:1. Open attached project "PolygonColliderSlowDestroy.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the... Read more
Crash when calling "Rigidbody2D.ClosestPoint" on an inactive Rigidbody2D.
Reproduction steps:1. Open attached project "Physics2D_Closest_Crash_Project.zip" and scene "SampleScene"2. Enter Play Mode3. Crash!... Read more
Profiler shows 1 static body under Physics (2D) when profiling an empty ...
How to reproduce:1. Create a new Unity project2. Open the Window > Analysis > Profiler3. Record Play Mode/Edit Mode4. See the ... Read more
[Physics2D] Disabling and enabling "Max Distance Only" throws runtime er...
Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection. Steps to Rep... Read more
[Physics 2D] Reset functionality is not working for EdgeCollider2D
[Physics 2D] Reset functionality is not working for EdgeCollider2D Steps to Repro: 1. Create a new Project2. Create a new GameObject... Read more
[2D Physics] Box Collider 2D's "Auto Tilling" checkbox doesn't allign wi...
Box Collider 2D's "Auto Tilling" and used by composite checkbox doesn't align with other checkboxes on expanding Inspector window ho... Read more
Colliders are not merged when using CompositeCollider2D
Steps to reproduce:1. Open a new Unity project2. Make a new gameObject with CompositeCollider2D component3. Give it 2 child objects,... Read more
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