Search Issue Tracker

0
votes
Duplicate

Editor crashes with ReportFixture after when colliding with tilemap coll...

Physics2D

-

Feb 23, 2019

-

Version/s: 2018.3.6f1

To reproduce: 1. Open attached project "2D Platformer Controller.zip" 2. Enter Play mode 3. While in Play mode, delete some of the c... Read more

0
votes
Duplicate

Edge Collider 2D Edit mode exits after every edit made in Prefab Mode

Physics2D

-

Feb 26, 2019

-

Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open attached project "Edge.zip" 2. Open "Edge" Prefab in Prefab mode 3. Try to Edit Edge Collider Expected ... Read more

0
votes
Fixed

Rigidbody 2D interpolation does not work when it is set during Runtime

Physics2D

-

Mar 08, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the project inside of "INTERP_BUG.zip" 2. Open and Play the "SampleScene" Expected: After three seconds... Read more

0
votes
Active

2D Contact Normals are sometimes incorrect when using Circle 2D and Edge...

Physics2D

-

Mar 19, 2019

-

Version/s: 2018.3.0a6, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "Test" Scene in the attached "Physics2DTest.zip" Project 2. Enter Play Mode 3. Leave only the Error De... Read more

0
votes
Fixed

Profiler shows 1 static body under Physics (2D) when profiling an empty ...

Physics2D

-

Apr 04, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project 2. Open the Window > Analysis > Profiler 3. Record Play Mode/Edit Mode 4. See the Ph... Read more

0
votes
Fixed

[Physics2D] Disabling and enabling "Max Distance Only" throws runtime er...

Physics2D

-

Apr 22, 2019

-

Version/s: 2019.1.0a14, 2019.2.0a13

Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection. Steps to Re... Read more

0
votes
Fixed

Colliders are not merged when using CompositeCollider2D

Physics2D

-

May 22, 2019

-

Version/s: 2019.1.3f1, 2019.2.0b1, 2019.3.0a1

Steps to reproduce: 1. Open a new Unity project 2. Make a new gameObject with CompositeCollider2D component 3. Give it 2 child objec... Read more

0
votes
Active

[Physics 2D] GameObject having attached Relative Joint moves away from t...

Physics2D

-

Jun 06, 2019

-

Version/s: 2019.1.0a12, 2019.2.0b5

Relative joint breaks and is not behaving in the intended way, on running the scene GameObject having attached Relative Joint moves... Read more

0
votes
Active

HingeJoint2D Angle Limits are not respected when connected object's rota...

Physics2D

-

Jun 04, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("HingeJointBug") 2. Enter the Play Mode Expected result: both Hinge Joints move in ... Read more

0
votes
Active

CompositeCollider2D produces incorrect polygon collision normals for col...

Physics2D

-

Jun 12, 2019

-

Version/s: 2017.4.0f1, 2018.4.0a1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("steel-flood.zip") 2. In the Hierarchy Window click on the "RoomsFactory" object 3. ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.