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0
votes
By Design

RigidBody 2D with Edge Collider ignores object's mass during a collision

Physics2D

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Feb 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b3, 2019.2.0a1

Reproduction steps: 1. Open the attached project named "Case_1127403" 2. Play the Scene 3. Observe the collisions Expected result: ... Read more

0
votes
Duplicate

Editor crashes with ReportFixture after when colliding with tilemap coll...

Physics2D

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Feb 23, 2019

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Version/s: 2018.3.6f1

To reproduce: 1. Open attached project "2D Platformer Controller.zip" 2. Enter Play mode 3. While in Play mode, delete some of the c... Read more

0
votes
Duplicate

Edge Collider 2D Edit mode exits after every edit made in Prefab Mode

Physics2D

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Feb 26, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open attached project "Edge.zip" 2. Open "Edge" Prefab in Prefab mode 3. Try to Edit Edge Collider Expected ... Read more

0
votes
Fixed

Rigidbody 2D interpolation does not work when it is set during Runtime

Physics2D

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Mar 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the project inside of "INTERP_BUG.zip" 2. Open and Play the "SampleScene" Expected: After three seconds... Read more

0
votes
By Design

2D Contact Normals are sometimes incorrect when using Circle 2D and Edge...

Physics2D

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Mar 19, 2019

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Version/s: 2018.3.0a6, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "Test" Scene in the attached "Physics2DTest.zip" Project 2. Enter Play Mode 3. Leave only the Error De... Read more

0
votes
Fixed

Profiler shows 1 static body under Physics (2D) when profiling an empty ...

Physics2D

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project 2. Open the Window > Analysis > Profiler 3. Record Play Mode/Edit Mode 4. See the Ph... Read more

0
votes
Fixed

[Physics2D] Disabling and enabling "Max Distance Only" throws runtime er...

Physics2D

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Apr 22, 2019

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Version/s: 2019.1.0a14, 2019.2.0a13

Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection. Steps to Re... Read more

0
votes
Fixed

Colliders are not merged when using CompositeCollider2D

Physics2D

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May 22, 2019

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Version/s: 2019.1.3f1, 2019.2.0b1, 2019.3.0a1

Steps to reproduce: 1. Open a new Unity project 2. Make a new gameObject with CompositeCollider2D component 3. Give it 2 child objec... Read more

0
votes
By Design

[Physics 2D] GameObject having attached Relative Joint moves away from t...

Physics2D

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Jun 06, 2019

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Version/s: 2019.1.0a12, 2019.2.0b5

Relative joint breaks and is not behaving in the intended way, on running the scene GameObject having attached Relative Joint moves... Read more

0
votes
Fixed

HingeJoint2D Angle Limits are not respected when connected object's rota...

Physics2D

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("HingeJointBug") 2. Enter the Play Mode Expected result: both Hinge Joints move in ... Read more

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