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Duplicate Collider 2D when editing Colliders in GameObject that has 2 Co...
How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Add 2x Capsule Collider 2D to that GameObject 4. Change on... Read more
2D Collider editing resets after making changes to it when in a Prefab mode
Steps to reproduce: 1. Open attached project "2DCollidersBUG.zip" 2. Open "Human" prefab in the Hierarchy window 3. Press on "Edit C... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce: 1. Open Unity 2. Load user-submitted project (2D-BugReportProject.zip) 3. Open "Game.unity" scene 4. Play the scen... Read more
[Standalone] Wrong collision points with collider2D inside Canvas
How to reproduce: 1. Open the "CanvasColliderRepro" project 2. Open the "Hard" scene 3. Press Play 4. Input 200 and press "Apply", n... Read more
Instantiated Kinematic Rigidbody2D's transform is offset when moving par...
To reproduce: 1. Open my attached project (RigidB) 2. Enter Play mode 3. Use A and D to move back and forth 4. Observe the differen... Read more
2D polygon collider bounds are not updating when texture is changed
How to reproduce: 1. Open "986540Repro" project 2. Enter "TerrainTest" scene 3. Enter play mode 4. With left mouse button click on t... Read more
[2D] Crash when player collides with collider
How to reproduce: 1. Download attached project file and open "Test Environment" Scene 2. Enter Play Mode and play with blue cube in ... Read more
Collider vertices do not get removed when holding CMD/CTRL and clicking ...
How to reproduce: 1. Open the attached project 2. Select the GameObject in the scene 3. Click the Edit Collider button 4. Hold down ... Read more
Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce: 1. Open attached project 2. Open "Puzzle_Beijing01_10" scene and press play 3. Play till editor crashes. Actual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow