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Minions stop doing damage to the player (2D regression?)
To reproduce:1. Download and import Unity Projects: 2D Platformer2. Let two minions push you from different sides (as shown in the a... Read more
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce:1. Open attached project's scene "TestScene" with Unity 5.0.2. Enter play mode - all four boxes are detected.3. O... Read more
OnTriggerStay2D is called not properly
To reproduce:1. Open the attached project2. Run the "scene1"3. Move Jane object using arrow keys so that it collides with a "Trappe"... Read more
Trigger messages are not sent when a kinematic RigidBody2D intersects wi...
Steps to reproduce : - import the project attached- open the TriggerBug scene- press play and notice that the right quad does not ge... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more
RaycastHit2D.distance shows wrong value when using Vector2.up
To reproduce this bug: 1. Open the attached project2. Open 'RaycastHit2D' scene3. It has a 'RayOrigin' object which casts ray and 2 ... Read more
Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce:1. Open attached project2. open constrainBug scene3. Enter play modeExpected result: Cube (2) does not move downwardsAc... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce:1. Open the scene 'Test'2. Press play3. Observe that although the moving object has the 3 "OnTrigger*2D" methods,... Read more
BoxCollider2D doesn't animate on latest patches
To reproduce:1. Open attached project2. Run Test scene3. Observe the colliderExpected result: It animates, changing sizeActual resul... Read more
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