Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b6
Issue ID
571448
Regression
No
Trigger messages are not sent when a kinematic RigidBody2D intersects with any other trigger
Steps to reproduce :
- import the project attached
- open the TriggerBug scene
- press play and notice that the right quad does not get any trigger messages
Explanation :
Kinematic bodies do not collide with static or kinematic bodies, only dynamic bodies irrelevant of whether they are triggers or not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment