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Physics2D.Raycast() registers collision with EdgeCollider2D when camera ...
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is se... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce: 1. Open the attached "SetPathList.zip" project 2. Enter Play mode and inspect the console Expected results: SetPa... Read more
Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce: 1. Open attached project 2. Open "Puzzle_Beijing01_10" scene and press play 3. Play till editor crashes. Actual resul... Read more
2DCollider of a selected object is visible in Game view
To reproduce: 1. Open attached Unity project "mario2d.zip" 2. Open scene "World1-1" 3. In the hierarchy select either "Mario" or "Ma... Read more
OnTriggerEnter2D is triggered one more time after the colliding object h...
OnTriggerEnter2D is triggered one more time after the colliding object has been destroyed To reproduce: 1. Use the attached projec... Read more
Rigidbody2D with interpolation set to interpolate has wrong rotation whe...
Steps to reproduce: 1. Open attached project 2. Open scene "Rotate Test" 3. Run scene 4. Click any of the Rotate buttons and notice... Read more
CapsuleCollider2D behaves incorrectly when affected by PlatformEffector2...
Steps to reproduce (watch gif): 1. Open attached project 2. Open "PlatformEffector2D" scene 3. Press play 4. Move big rectangle with... Read more
Collision 2D detection does not work correctly in 5.4 and newer versions
Steps to reproduce: 1. Open attached project in 5.4 or 5.5 2. Open scene "test area" 3. press play -"Dummy" gameObject starts to fl... Read more
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D To reproduce: 1. Open the pr... Read more
2D Colliders will not update their collision shapes when changing Transf...
How to reproduce: 1. Download and open the attached project "case_1164935-matchtree.zip" 2. Select the Cube GameObject in the Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used